Using the Flipped Classroom Model in the Development of Basic Language Skills and Enriching Activities: Digital Stories and Games

GİRMEN P., Kaya M. F.

INTERNATIONAL JOURNAL OF INSTRUCTION, vol.12, no.1, pp.555-572, 2019 (ESCI) identifier identifier

  • Publication Type: Article / Article
  • Volume: 12 Issue: 1
  • Publication Date: 2019
  • Doi Number: 10.29333/iji.2019.12136a
  • Journal Indexes: Emerging Sources Citation Index (ESCI), Scopus
  • Page Numbers: pp.555-572
  • Keywords: Flipped Classroom Model, digital storytelling, gamification, basic language skills, ICT integration, primary school education, GAMIFICATION, MOTIVATION, STUDENTS
  • Eskisehir Osmangazi University Affiliated: Yes


The purpose of this research is to enrich the process of developing the basic language skills of 4th grade students with digital story activities and games based on the Flipped Classroom Model (FCM). This study was conducted with 4th grade students in a Turkish course. It was based on action research. The Turkish courses were prepared according to the FCM. The aim was to develop basic language skills of the students with various activities. This study focused on digital story and games. For the digital story activity, the students prepared some scenes of the text they wrote with play dough, took pictures and recorded their voices by reading the text aloud. After that, they sent them to the researcher via WhatsApp. After gathering the material, digital stories were converted into a video. Before the game based activities, some texts and grammar topics were presented to the students. Then, some games were played in the classroom to reinforce the newly acquired knowledge. In conclusion, with the use of FCM, by enriching with digital story and game-based activities teaching-learning processes in Turkish courses, the development of students in many areas, firstly basic language skills, then cognitive, emotional, social and psychomotor skills were contributed.