A Methodological Approach To the Sustainability of Cultural Heritage: Cultural Heritagein Digital Game Design


Creative Commons License

Öztürk A. Ç., Atıcı E.

III. INTERNATIONAL ARCHITECTURAL SCIENCES & APPLICATIONS SYMPOSIUM, Naples, İtalya, 14 - 15 Eylül 2023, ss.280-284

  • Yayın Türü: Bildiri / Özet Bildiri
  • Doi Numarası: 10.5281/zenodo.10032598
  • Basıldığı Şehir: Naples
  • Basıldığı Ülke: İtalya
  • Sayfa Sayıları: ss.280-284
  • Eskişehir Osmangazi Üniversitesi Adresli: Evet

Özet

One of the most important problems brought about by globalization in recent years is the loss

of importance of locality and cultural values and the destruction of cultural heritage data

with the destructions caused by natural disasters. Realizing this, societies develop various

solutions to protect their cultural data. With the development of technology and the spread of

digitalization, tangible cultural heritage data has been digitized and transferred to a digital

archive. Intangible cultural heritage data are also stored in digital media as literary. In order

to ensure the sustainability of cultural heritage values in memory, tangible and intangible

data should be presented as a whole. The transfer of cultural heritage to future generations

should be done not as a pile of knowledge, but as a fun and exciting form of learning. This

study includes a methodological approach to the design of digital games, which have become

popular especially among young people in recent years, with cultural heritage data. With this

methodological approach, it is aimed to provide informal learning by increasing the curiosity

and awareness of young people playing games designed with different cultural heritage

values and players from all age groups. With this methodological approach developed,

exemplary studies were carried out on cultural heritage areas with the students of Eskişehir

Osmangazi University Department of Architecture, Architectural Project Studio. In the

project studio, the students first identified the tangible and intangible data of cultural heritage

areas, and then created digital game setups with these data.